INF ANNOUNCES NEW RULES
At international congress meeting held in Singapore, several suggestions for amendments to the rules were presented and following discussion, three of those suggested rule changes were agreed while others were going to be “trialled” by volunteer countries. The formal wording of the rules has yet to be circulated by IFNA and the date of their implementation into domestic competition in the USA will be determined after they have been received. In brief, these are the rules that have been agreed to be amended:
Rule 2.5 PROCEDURE FOR EXTRA TIME
- Interval of 1 minute at half time [of extra time]
- For the whole period of extra time, one 2 minute stoppage is allowed for injury. All other stoppages shall be 30 seconds.
- Substitutions and/or team changes are permitted.
Rule 3.3.1 TIMEKEEPERS
The visual clock will not be stopped when 1 minute of playing time remains in each quarter or half.
Rule 7 STOPPAGES
The blood policy and emergencies policies will be reformatted and a number of changes made. This is particularly aimed at stoppages to deal with blood on a player or equipment etc.
The following rules are being “trialled” and are not to be included in the rules until further clarification and/or efficacy has been assessed:
Division of court for umpires; consider a leading and following umpire.
Scorers communication and signal to umpires for wrong center pass.
Rule 11.1 TAKING THE CENTER PASS
The center to stand with at least one foot wholly within the center circle.
Obstruction – change the measurement to 1 meter instead of 3 feet, likewise the center circle.
Rule 18.3 PENALTY PASS OR SHOT
Change the taking of the Penalty Pass/Shot to allow the team taking the penalty to play the ball immediately the player is in the correct position as indicated by the umpire in order to speed up the taking of the penalty.
These latter rules will be “trialled” during the next two years and the IFNA advisory panels have also agreed to look into the technology and electronic communications for umpires as well as look for methods to reduce the amount of “whistle” heard during games.